Archive
(Archived Event)
Rules Below
STATS COUNTER
-
1 Tech +3
x0
-
2 TBD
x1
-
3 Yavin
x2
-
4 TBD
x1
-
5 Sissubo
x1
-
6 TBD
x1
-
7 Esseles
x2
-
8 Tech +2
x0
-
9 Galitan
x1
-
10 Purple Base
x2
-
11 Fostar Haven
x1
-
12 Yavin
x1
-
13 TBD
x1
-
14 Fostar Haven
x1
-
15 TBD
x1
-
16 Purple Base
x3
-
17 Tech +1
x0
-
18 Esseles
x1
-
19 Galitan
x3
-
20 Gold Base
x2
-
21 TBD
x1
-
22 TBD
x1
-
23 Zavian Abyss
x1
-
24 Galitan
x3
-
25 Death Star II
x0
-
26 Tech +1
x0
-
27 Zavian Abyss
x1
-
28 TBD
x1
-
29 Fostar Haven
x1
-
30 Purple Base
x2
-
31 Yavin
x1
-
32 Esseles
x1
-
33 Purple Base
x2
-
34 Pirate Area
x3
-
35 Tech +2
x0
-
36 Esseles
x2
-
37 TBD
x1
-
38 Sissubo
x1
-
39 Fostar Haven
x1
-
40 Yavin
x2
-
41 Galitan
x1
-
42 Tech +3
x0
-
43 TBD
x1
-
44 TBD
x1
-
45 TBD
x1
-
46 TBD
x1
-
47 TBD
x1
-
48 TBD
x1
-
49 TBD
x1
GAMEPLAY
This is a "tabletop" style mixed event which will include Dogfight, Fleet Battle vs AI and Fleet Battles in Star Wars Squadrons. It will also include dogfights and specific missions in X-Wing vs. TIE Fighter and X-Wing Alliance which all must be played with default craft, default armament and HARD difficulty. In XWA do not modify missions in any way, and play with limited ammo and invulnerability OFF. Hard difficulty. TFTC (TIE Fighter Total Conversion) is not playable as it buffs Imperial crafts)
The "tabletop players" will be two teams:
- Gold
- Purple
Teams will be drafted from all TRA registered and active players. For this HEX Team Captains will be Rear Admiral Highlander (Gold) and Lieutenant Commander EvilGrin (Purple).
RULES
Basics and Setup
Basics
- The grid consists of 33 hex shaped cells, called "hexes".
- The winner team is the one that has more hexes at the end of the event, or the team that manages to wipe out the other team.
- Two cells are bases(20 and 30), from which each team starts.
The Main Game
- The game will use a single currency that allows attacks and defense of hexes. The currency is "Capital Ships" which will be known as CAPS.
- Once the game begins, it will be divided into "Attack cycles".
- All teams gain CAPS at the beginning of each cycle depending on the sum of CAPS indicated in the hexes they own at the moment.
- To try and conquer a new hex, the team must invest CAPS. See specifics below for more info.
- Tech level will determine what ships and components can be used in Squadrons gameplay at any time. Both teams start at tech level 1.
Specifics
Attack Cycles
- Attack Cycles change on Wednesdays and Sundays 18:00hrs UTC/GMT natural time.
- If a team does not fly a single match in the current Attack cycle, they will not gain "Start of cycle CAPS".
Matchmaking
- Teams may only match against adjacent hexes in any mode.
- This time there will be no challenges nor deadlines. Pilots will use a LFG tag to find a game and play it at that moment.
- Defending hex team always chooses faction. In case of base attacks, defending hex team also chooses map.
- For pvp matches, you must play even teams. (1v1, 5v5, etc)
- For pve matches, you can play with any team number. (1v4, 5v1, etc)
Winning a HEX
- In order to win over a hex you must defeat all defending ship slots. If several teams defeat different slots, the team that gets the hex is the one that defeated the last slot. Plan carefully!
- Once you have defeated an opponent, you take over the hex and invest additional CAPS to fill in the defending ship slots. You need to invest 3 CAPS per defense slot. If you have not enough CAPS, the system will be empty again.
CAPS usage
- If a team challenges a hex, either versus AI or versus another team, including XvT and XWA, the challenger must invest 3 CAPS.
- Only attacking team invests CAPS. Defending team do not lose CAPS while defending even if they lose the match.
- If the attacking team wins the Fleet Battle without losing any capital ship, it retains the invested CAPS. This invested CAPS drop everytime a capital ship or flagship is destroyed. For XvT and XWA, losing the mission will destroy the invested CAPS, draws and victories will not.
Game Modes
- To take an unoccupied standard Hex:
Squadrons: Fleet Battle vs AI - Coop should be played (not Solo). Game must be set at Normal difficulty. Besides from "defender choosing faction", all other rules apply.
XvT and XWA alternatives: Players can choose any faction, all human players (max 4) must be of the same team vs AI. Draws count as losses, but without losing CAPS.
Two on Two - Alliance CRLs vs Imperial STRCKs
(XvT and XWA)
Frigate Duel - Malevolent vs. Endeavor
(XvT)
8P Complex 2 Team Classic Conflict
(XWA)
- To take a controlled hex by other player:
Squadrons: Fleet Battles, standard rules.
XvT and XWA alternatives: Defender chooses faction. Draws count as victory for the hex defender team, but attacker does not lose CAPS.
Two on Two - Alliance CRLs vs Imperial STRCKs
(XvT and XWA)
Frigate Duel - Malevolent vs. Endeavor
(XvT)
8P Complex 2 Team Classic Conflict
(XWA)
- To earn CAPS:
Before playing, attacker must roll a die (using Dice Maiden Bot in#hex-dogfights
channel) to set the amount of CAPS both teams will throw in the bet pool. The die to roll should be sided according to the lower amount of both teams. (e.g. If Gold has 12 and Purple has 8, then the attacker rolls an 8 sided die) Winner takes all CAPS.
Squadrons: Dogfight with standard rules.
XvT and XWA alternatives: Any standard team melee with standard old days rules (lasers only, even teams, hard).
- To control the Death Star II:
In XvT you must play:Rogue Squadron Attacks ISD Dominance
as rebel.
In XWA you must play8P Complex CO-OP Attack on ISD
as rebel.
In both games, the objective is to destroy the ISD. Once controlled the Death Star will charge weapons for two days, at the end of this period it can fire to any desired system and destroy all CAPS defending, effectively removing one Hex from opposing team. The opponent team can also play the same mission within the charge period to negate it and acquire control of the Death Star. The firing team loses control of Death Star after using the blast. Either mission can be played vs AI or vs Scorer. - To control a Pirate Hex:
In XvT you must playAmbush Arms Smugglers near Ytha'ac Cluster
as Imperial and win the mission.
In XWA you must play4P Simple 2 Team Pirate Meeting Engagement
in Team 1. Pirate hexes must be defended daily by playingHit and Fade on Elliirad Platform
mission as Imperials in XvT or4P Simple 2 Team Pirate Meeting Engagement
in XWA as Team 2. If a team defends for 3 consecutive days, the hex will belong to them for the rest of the event. Either mission can be played vs AI or vs Scorer.
PvP can be played to take over an enemy controlled pirate hex in the aforementioned missions. - To earn Tech you must attack designated Tech hexes:
In XvT playing as rebel the following mission:Attack on Imperial Factory Drekker
. To get the tech you need to destroy the factory, even with a draw.
In XWA play as Imperial4P Complex 2 Team Factory Flashpoint
. To get the tech you need to win the mission.
Either mission can be played vs AI or vs Scorer.
Please note that once a Tech Hex has been conquered and its tech absorbed, the Hex will disappear.
Tech tree
Lv. | Unlocked ships | Unlocked Primaries | Unlocked Auxiliaries | Unlocked Shields and Hulls | Unlocked Engines |
---|---|---|---|---|---|
1 | X-Wings, TIE Fighters | Laser Cannon | none | Standard Deflector Shield, Ferroceramic Hull | Sublight Engine/Twin Ion Engine |
2 | A-Wing, TIE Interceptor | Rapid Fire Cannon | Concussion Missile, Proton Torpedo, Seeker Mine, Countermeasures | none | Unstable Engine |
3 | none | Ion Cannon | Ion Torpedo, Rockets, Ion Rockets | Nimble Deflector, Fortified Deflector, Light Hull, Reinforced Hull | Microthrust Engine |
4 | Y-Wing, TIE Bomber | Guided Burst Cannon, Guided Rotatory Cannon | Beam Cannon, Multi-Lock Missile, Cluster Missile | Resonant Shield, Ray Shield, Laminasteel Hull | Propulsion Engine, Thrust Engine |
5 | U-Wing, TIE Reaper | Auto-Aim Cannon | Tractor Beam, Tactical Shield, Rocket Turret, Supply Droid, Goliath Missile | Conversion Shield, Dampener Hull | SLAM Engine |
6 | none | Burst Cannon, Rotatory Cannon | Proton Bomb, Ion Bomb, Repair Kit, Squadron Mask | Overloaded Shield | ION Jet / Quadex Engine |
7 | Everything is unlocked / In XvT you unlock selectable craft and loadout. In XWA you unlock selectable warheads. |
Reporting
- Before playing any game, a player must post their move on the corresponding channel, including which mode they are playing, what hex they are attacking, which hex they are attacking from, and how many CAPS are being betted in Dogfights. (In case of a dogfight raid, also do the aforementioned die roll.)
- When finishing the match, whoever posted the move must also report the outcome by replying to the original movement in the same channel. If playing Squadrons Fleet Battles, include how many capital ships (and flagship if applies) the attacking team lost. Include the name of all the players. There will be also corresponding Battlestats events for you to report games in. For vs AI, please use the AI team provided by WebMaestro.
- I (Scorer) will then update the page and react with a rebel logo to indicate the outcome has been processed.
- Please limit comments on movements channels to the bare minimum. (Make my life easier!) If you wish to comment or banter, please use the
#hex-general
channel.
Teams Roster
Gold Team
Team Captain
Rear Admiral HighlanderTeam XO
Rear Admiral CosmicDebrisThird in Command
Rear Admiral Chris_007- Vice Admiral Toad
- Commodore Twigs
- Lieutenant Commander Sharper
- Lt. Junior Grade Cooter_Cannon
- Ensign MatBones
- Ensign Saywah
- Master Chief Flight Officer GearheadCFA
- Master Chief Flight Officer WingMan
- Flight Officer brando190
- Senior Chief Pilot cowboyknut
- Chief Pilot anoopamous
- Chief Pilot antistellar
- Chief Pilot Genie
- Chief Pilot keithbeefchief
- Senior Pilot Alan_Tracy
- Senior Pilot Banhammer
- Senior Pilot Billy_KeyStrokes
- Senior Pilot Crade
- Senior Pilot DarthQAgueis
- Senior Pilot Draug
- Senior Pilot Thorloke
- Senior Pilot Tyrren
- Pilot Brain-Sploder
- Pilot Dax
- Pilot Faricho
- Pilot Gambit
- Pilot illegallylifted
- Pilot M0davader
- Pilot Nuclearassasin1
- Pilot Silwar
- Pilot T|2aSH
- Pilot Viper_Nine(mm)
- Pilot xImpalerx
- Pilot Recruit pileswasp
- Pilot Recruit Whiskeytime
- Pilot Recruit Zarrathoustra
Purple Team
Team Captain
Lieutenant Commander EvilGrinTeam XO
Lieutenant Commander ERiSiThird in Command
Lieutenant Commander Mitharan- Admiral Day Master
- Navy Captain Venom
- Commander Tnsumi
- Lieutenant LandoRasputin
- Lt. Junior Grade NomadWarriorSoul
- Ensign -Rogue-
- Ensign Kuki
- Ensign LeaphChausew
- Master Chief Flight Officer chief1983
- Master Chief Flight Officer N2QHY
- Master Chief Flight Officer Starfury
- Senior Flight Officer Skipper
- Flight Officer Adalla
- Master Chief Pilot mikesk8s
- Chief Pilot DarklighT
- Senior Pilot Ghostalker
- Senior Pilot Kommander_Kidd
- Senior Pilot Skyscotts
- Senior Pilot StardustR2
- Pilot atlanticpigeon
- Pilot B0baFreakinFett
- Pilot Bassai_Dai
- Pilot castertr0y357
- Pilot FlyingLama
- Pilot HERESY
- Pilot Jishiiqua
- Pilot Mosey
- Pilot Omothi
- Pilot Talon_Karrd3
- Pilot Recruit EO3_Bear
- Pilot Recruit Falling_Raine
- Pilot Recruit Grumpy_N_Radical
- Pilot Recruit Heroux27
- Pilot Recruit Jax
- Pilot Recruit Taurus
- Pilot Recruit whrywhy